Monkey_Isle 3 : a Half-Life Deathmatch Experience by DocRock
Map Name: Monkey_Isle 3.bsp Filesize: 7.23 mb unzipped Author: DocRock Author email: firstname.lastname@example.org
wadincluded in map: monkey01.wad, monkey02.wad, mapper.wad
======================================================= LEVEL DESCRIPTION:
Single Player: No Co-Op: No Deathmatch: Yes
Suggested Players: 6 - 12 New Textures: Yes New Sounds: Yes New Models: Yes
Map Description: Another island in the dreaded string of Monkey Islands.
base map: None
editor used: Hammer 3.5
utilities used: Zoner's Half-Life compile tools, Paintshop Pro 7, Wally,
Half-Life model viewer
known bugs: None compile machine: Intel Pentium 4 2.53 GHZ compile time: 20 minutes
Run Winzip and unzip Monkey_Isle 3.rar
Open the MonkeyIsle 3 folder and place the MonkeyIsle 3.bsp, MonkeyIsle 3.res, and MonkeyIsle 3.txt in your valve/maps folder.
Place the 6 (six) caith.tga files into your valve/gfx/env folder.
Put the folder called monkey_isle3 with wav files in it in the valve/sound folder.
Put the folder called monkey_isle3 with model files in it in the valve/models folder.
Put the folder called monkey_isle3 with sprite files in it in the valve/sprites folder.
======================================================= OTHER LEVELS BY DOCROCK:
2012 maps: logo2012, rockpit2
Or visit GameBanana for my latests releases http://www.gamebanana.com/members/177329
======================================================= SPECIAL THANKS:
To my babykitkat, my lover, my sweetheart, my wife. I love you!! My #1 fan, thanks baby for playtesting and helping me with this awesome map! I DEDICATE THIS TO YOU!
Thanks for CreepItAll for the models, sprites, wav files, sky and other helpful insight into the map.
BETA TESTERS: babykitkat CreepItAll
======================================================= DOC'S NEXT MAP....COMING SOON:
Copyright March 12, 2012 by DocRock
Authors MAY use this level as a base to build additional levels as long as you give me credit in your read.me as using this map as a base to build your level.